To some extent, I am feeling like we are in middle of the long decline of the personal blog, but that might be just because I am having trouble getting anything posted lately …
March has actually been a good month for some gaming. I met with my brother at Cincy Con the first weekend of the month, and had the opportunity to play in several historical miniatures games as well as a big game of Ral Partha’s Chaos Wars.
Chaos Wars on Sunday morning
Philistines against Israelites
Scrum Con in Silver Spring, Maryland, is coming up on the 8th of April. I volunteered to run a 40mm Renaissance game with Leonardo da Vinci-style war machines, from my collection of stuff that hasn’t been on the table at a convention too recently. However, I had been uncertain about the rules I was going to us, so I arranged to meet with my sons on the 11th for another game day.
Landships and Landsknechts for the first time in over 20 years
The DBA tournament continues
We continued the ongoing DBA preliminary elimination tournament with a few games, then set up the 40mm Renaissance (enhanced) using Nic Wright’s Fantastic Battles rules. Unfortunately, despite having provisions for Renaissance troop types, and customizable war machines, as well as being designed for troops on 60mm square bases, the rules were not going to work for the convention game that I need to run. I would like to try them again with something closer to their intended purpose before I say too much more about them. However, vis-a-vis Scrum Con, it was back to the drawing board …
I missed a HAWKs meeting on the 3rd while I was at Cincy Con, but I made it out to the meeting on the 17th. Duncan Adams was running one of the legendary “Space Station Accipiter” games, using the HAWKs collection of 54mm semi-flat Buck Rogers figures cast from vintage molds sold for home use in the 1930s.
My brother and I have volunteered to run several games of Burrows and Badgers for Gen Con in August, so we decided to take a little time on the 19th to set up a remote game (using his table and figures) to remind ourselves of the rules.
Screen shot from the game in progress
Finally, I rounded out the month by meeting with Chris Palmer on the 25th for another try at the Renaissance game. Chris had built all of the amazing war machines back in the late 1990s. We ran at least one game at a Cold Wars using home rules, after which that project went off (for me) in a different direction.
It worked well enough, so I just need to type up the Rough Wooing modifications into something neat enough to use with players on the 8th.
For this game, I decided to use the usual Rough Wooing, Ross Macfarlane’s home rules, with some war machine rules improvised from what I remembered of what we had done in 1997. We also set it up on a full 6x10 table to see how things fit.
It worked well enough, so I just need to type up the Rough Wooing modifications into something neat enough to use with players on the 8th.
I was amazed, though, to find that Chris still had a folder of rules and handouts from 1997 through the convention game we did in 1999.
That included a copy of the page from my notebooks of record with the basics of the rules, so I was able to pull the appropriate notebook off my shelf and see what else was occupying my mind in late 1997.
Not much painting has been getting done, but I have no complaints about the gaming this month …