Being in the nature of a genial location for imaginary nations of the Eighteenth Century to carry out diplomatic affairs . . . (not the place for rule discussions, miniature manufacturers, painting reports, history of your country or other things that belong on your personal blogs).
Tuesday, December 28, 2010
Seven Rules for Cardboard Kingdom Stories
Ruritania is a small kingdom....
Thought this might be interesting for Imagi-Nation builders. I was re-reading "Prisoner of Zenda" and in the Introduction to the edition I was reading was a quote from a Raymond Wallace, who called such novels of small imaginary kingdoms "Cardboad Kingdom" novels, and had 7 rules for these stories:
1. The Fictitious Country - small, and preferably a Monarchy
2. The Crown (or Government) is threatened....
3. The Wicked Uncle - there must be a Villain who is an uncle, half brother, nephew, regent etc
4. The Intervening Stranger - a foreigner, typically British or American (typically from the author's home country).
5. The Remarkable Coincidence
6. The Chase
7. The Duel
To which I would add
8. The Love Interest/s
9. The Map - no story these days can be without a map.....
He notes that the form of the story typically has more to do with the culture, values and ideologies of the author, however.

An interesting post -many thanks.
ReplyDeleteAlan
Notes adequately taken ;)
ReplyDeleteThanks!